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Lesson 2Java Language Prerequisites
Objective Make sure you have the necessary background for this course.

Java Language Prerequisites

In order to get the most out of this course, you should have a basic understanding of the Java programming language, as well as familiarity with Java language constructs such as
  1. data types,
  2. classes,
  3. branches, and
  4. loops.

You should also be comfortable developing and compiling simple Java applets and applications. A basic knowledge of object-oriented programming is assumed since Java is an object-oriented programming language. Unless you have a suitable third-party Java development environment with a graphical user interface, you will need to know how to run command-line applications, since the tools in the Java 2 Software Development Kit (SDK) Standard Edition are all command-line tools.
You will also need to understand how to embed applets in Web pages using the <APPLET> tag. You do not have to be an HTML whiz, but it is important to understand how Java applets fit into Web pages. It is not necessary for you to have completed the first course in this series provided that you meet these prerequisites.
This course covers fundamentals of Java programming and does not address material that is specific to the Java 2 platform.


Object

Java stands out as a stalwart champion of object-oriented programming (OOP). At its core, Java uses objects as the building blocks for creating sophisticated, scalable, and maintainable software solutions. Let's navigate through the foundational role objects play in the Java Programming Language.
  1. Objects as Instances of Classes: In Java, every object is an instance of a class. A class is a blueprint or prototype that encapsulates data for the object and methods to manipulate this data. When a class is instantiated, an object comes to life, embodying the attributes and behaviors defined by its class.
    public class Dog {
        String breed;  // Attribute
        int age;       // Attribute
    
        void bark() {  // Method
            System.out.println("Woof!");
        }
    }
    
    Dog myDog = new Dog();  // Creating an object of the class 'Dog'
    
  2. Encapsulation and Data Hiding: Java uses objects to achieve encapsulation, a fundamental OOP principle. By encapsulating data (attributes) and the methods that operate on this data within an object, Java promotes data hiding and modularity. Access modifiers like `private`, `protected`, and `public` govern who can access these attributes and methods, safeguarding data integrity.
  3. Inheritance and Polymorphism: Objects in Java can inherit attributes and methods from other objects. This inheritance allows for code reusability and the establishment of hierarchical relationships between classes. Polymorphism further elevates this by enabling objects of different classes to be treated as objects of a common superclass.
    class Animal {
        void sound() {
            System.out.println("The animal makes a sound");
        }
    }
    
    class Cat extends Animal {  // Inheritance in action
        void sound() {          // Polymorphism in action
            System.out.println("The cat meows");
        }
    }
    
  4. Message Passing and Inter-object Communication: Objects in Java communicate with each other through methods. When one object wants another object to perform a specific action, it sends a message by invoking a method on that object. This form of inter-object communication is central to Java's object-oriented design.
  5. Abstraction: Java objects allow for a higher level of abstraction. By focusing only on the relevant details and filtering out unnecessary information, objects enable developers to model complex systems in a simplified manner. This modeling mirrors real-world entities and their interactions, making software design more intuitive.
  6. Constructors and Object Initialization: In Java, objects can be initialized using special methods called constructors. Constructors are invoked when an object is instantiated, ensuring that the object's attributes are set to meaningful initial values.
  7. Objects and Memory Management: Java objects reside in the heap memory. The Java runtime environment features an automatic garbage collector that periodically reclaims memory occupied by objects no longer in use, ensuring efficient memory utilization.
  8. Objects and Java Libraries: The Java Standard Library is a testament to the pervasive use of objects. From data structures like `ArrayList` and `HashSet` to utilities for file handling, networking, and graphical interfaces, objects are ubiquitous. They serve as the cornerstone for the vast ecosystem of Java-based applications and frameworks.
In Java, objects are not mere data structures or code constructs; they are the embodiment of a philosophy that views software design as an art of modeling the real world. By using objects to encapsulate data and behavior, to inherit and override functionalities, and to communicate through well-defined interfaces, Java offers a robust and versatile platform for crafting solutions that are both powerful and elegant. For every Java developer, understanding and mastering the nuances of objects is a rite of passage, a journey that unlocks the true potential of the language.


An object is a software bundle of related state and behavior. Software objects are often used to model the real-world objects that you find in everyday life. This lesson explains how state and behavior are represented within an object, introduces the concept of data encapsulation, and explains the benefits of designing your software in this manner.

Class

A class is a blueprint or prototype from which objects are created. This section defines a class that models the state and behavior of a real-world object. It intentionally focuses on the basics, showing how even a simple class can cleanly model state and behavior.

Inheritance

Inheritance provides a powerful and natural mechanism for organizing and structuring your software. This section explains how classes inherit state and behavior from their superclasses, and explains how to derive one class from another using the simple syntax provided by the Java programming language.