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  Course navigation Module 3
  Lesson 8 Java graphics fundamentals
Java Graphics Conclusion
This module explored the fundamentals of graphics and how they are used in Java. You began the module by becoming acquainted with the Java AWT (Advanced Windowing Toolkit) and, more specifically, the Graphics class. You learned how to use the Graphics class to draw graphics primitives and text.
You also were introduced to images and how they fit into Java applets. You wrapped up the module by building a slide show applet that demonstrated how to load and draw images.
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    Java Graphics Glossary Terms
This module discussed how the following terms relate to Java:
  1. Abstract Windowing Toolkit (AWT)
  2. graphics class
  3. graphics context
  4. graphics primitives
  5. Joint Photographic Experts Group (JPEG): JPEG is an image format that provides a highly efficient means of storing photographic images; JPEG image files typically have a .jpg or .jpeg file extension.
  6. Graphics Interchange Format (GIF) :GIF is an image format that is useful for storing non-photographic images such as illustrations and diagrams; GIF image files typically have a .gif file extension.

Java TM Fundamentals II - Forum
Do you have any questions or comments about the material covered so far in this course?
Click the Forum link below, locate the module that pertains to your question or comment, then read through the forum to see if someone has already asked your question.
Java TM Fundamentals II - Forum
    Quiz
Click the Quiz link below to test what you've learned in this module.
Java Graphics Quiz
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